


Sudha Kumar Selvaraj
Lead Animator
Stockholm , Sweden.
Creative Lead
Animation Supervisor
Strengths and Responsibilities
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Expertise in Casino Slot games, Match games, word games, strategy games. Social games on all platforms like IOS, Android web, kindle, and Amazon.
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Expert in working with user acquisition team, marketing creative services to create user acquisition ads playable, game trailers/teasers by providing timely guidance and feedback to the outsourcing team on Animations and by involving in creating creative briefs, storyboards, Animations, Fx and Trailers.
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Skilled in using 3ds Max, Maya, Unreal and Motion Builder for digital content creation.
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Proficient in Adobe Creative Cloud Suites (PS, AE, AP)
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Sound knowledge of Cocos2d, Sprite Builder X, Spine and Flash.
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10 + years of experience in Unity, having a solid understanding of the abilities and limitations of Unity game engine along with Shader graph & VFX graph.
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Ability to create animated assets and integrate them directly in any game engine.
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Experience in creating UI Animations/ UI FX for mobile games.
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Experience in working together with Game developers along with other verticals.
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Developed Prototype and features ideas for mobile Games.
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Led four different games at a time which includes Animation & Tech-art teams along with hands-on work on both Animation and Tech-art.
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Able to look over outsourcing work for Art Team and Contract employees.
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Travelled to San Francisco, Eugene & Carlsbad to handle Game transitions.
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Having good experience in version tool controls like P4v & Git hub.
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Having a good experience with task organizing tools such as Jira and Han soft.
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Ability to do Content Integration, Optimization, Cleanup, Tech Art, Troubleshooting, Problem-solving, best practices, and pipeline management.
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Composed and created around 40 game Teasers/Trailers for Mobile games.
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Passionate about mobile games and technology and having a thorough understanding of the current mobile games market on social networks like to develop posts for FB and short videos for YouTube channels to keep the players engaged.
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Experienced in rigging and skinning and having strong game animation skills.
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Costing, Schedule planning, prioritizing tasks and following up the team’s work by conducting day-to-day reviews and giving feedbacks for quality deliverables.
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Motivating, developing & mentoring team members by arranging functional training and knowledge transfer /sharing sessions.
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Hiring Animators and Technical artists for Art Team.
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Proficiency in visual storytelling with a strong understanding of plot... Planning the sequence with a Strong Layout.
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Expert in Traditional Animation principles, tools, Acting, and experience with the Motion Capture to Animation process - which will include workloads of both motion capture animation and keyframe animation.
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Experienced in Management role.
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Can do Biped, quadruped Cycles. Semi real, real, hyper-real, cartoony/snappy,
stylized and limited animation.
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Handled pilots, TV series, and done test projects, Trailers for film & Commercials for Clients like Disney, MoonScoop, Cepia, Microsoft, CSD, DreamWorks, Nick, Sony, Panda panther, Enanimation, polygon pictures, etc...

EXPERTISE
KNOWLEDGE LEVEL IN SOFTWARES
Maya
3ds Max
Unity
Photoshop
After effects
Flash
Premiere
Camtasia Studio
Audacity
Cocos 2D
Sprite builder X
Spine
UE / Motion builder
Jira and Hansoft
P4v and Github
Asana and Ziflow

CONTACT



For more information, please contact me at :
Smedsbacksgatan 5, #1804
Stockholm, Sweden- 11539
+46 733198881

Slot Games
Match Games
GENERIC
Work Experience
Oct 2015 – June 2021

Lead Animator
• Lead Animator for Game of Thrones Slots pod, Wonka Slots, WoZ Slots pod and Black diamond casino Slots.
• Principal Animator for Wonka Match, Crazy Kitchen, Crazy cake
Swap match, Word triumph, Word scroll, Empires & Allies games.
• Responsible for Animation,Tech art teams day to day work. Providing creative and technical feedbacks to the Animators,
Tech-art by attending dailies-on a regular basis to approve the work.
• Performing other tasks like vendor management by providing
timely guidance and feedback to the outsourcing team
• Hiring Technical artists and Animators for Art Team.
• Contributor towards Animation & Tech art along with UI art
Integration.
• Member of the Art Council at Studio-I representing the
Animation vertical.
• Training and mentoring Junior team members.
• Handling and making Game transitions smooth and successfull.
• Led a team of 15 Animators and Tech-artists -reviewed the
work and conducted their appraisals along with their growth plans.
Mar 2013 – Oct 2015

Lead Animation Consultant
• Worked for a Russian movie " Savva" by creating high-end
animations.
• Worked for a famous TV-Series " The Adventures of Puss in
Boots" by creating Animations.
• Worked for another Famous TV-Series " Wallykazam ".
• Worked with international clients like Dream Works,Nickelodeon,
Endemol and Glukoza.
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July 2012 – Jan 2013

Lead Animation Consultant
• Created Semi-realistic creature and character keyframe- animations including Lip-sync, for a TV Series called
Dragons " riders of berk " which is a continuity of How to
train your dragon Movie from Dream works.
• Worked on 3-ds Max for a game by creating realistic animations.
May 2022 – Present

• Working closely with user acquisition team, marketing creative
services to create user acquisition ads playable, game trailers-
teasers for Angry Birds 2 & Sega collaborations by providing
timely guidance and feedback to the outsourcing team on
Animations and Involved in creating creative briefs, storyboards, animations, Vfx and Trailers.
• Responsible for Saga levels, Features, Maps, Characters, props,
Popups, Rewards, wheel of fortune, All In-game animations & Fx.
• Responsible for Characters, Birds / Props rigs.
• Responsible for all 2.5D/ 3D Animations.
• Responsible for all Prototypes
May 2009 – July 2012
Animation Supervisor/ Lead Animator
• Responsible for the successful animation for a high profile Webisodes, Games, TV-Series, Movie trailers, Films, Intros.
• Providing feedback to the Animators by attending dailies- on a regular basis, and approve the work of animators.
• Performing other tasks related to the creation of computer- generated animation. Help build and maintain animation - schedules & Meeting Deadlines in time.

May 2002 - November 2005
Designer/Programmer
• Designed BSNL Telephone bills for
14 Districts in Andhra Pradesh, INDIA.
• Worked as a programmer on Data Base
Management System(Visual Foxpro)

December 2005 - April 2009
Sr. Animator / Animator
• Created realistic, Semi-realistic, Hyper-realistic,
snappy, stylised and character keyframe animation.
• Working in prior for library cycles by creating Biped,
quadruped Cycles. Worked on Camera, Layouts & Animation.
